![]() and it is because of this that Link’s character model and the stage Hyrule Castle (as evident by the background elements of that level) are based on it . Ocarina of Time was the latest Zelda game at the time of the original Super Smash Bros. The render itself is pretty accurate but there are some slight differences, most notably the nose and eyebrows. Link’s artwork is clearly based on the Legend of Zelda: Ocarina of Time. Original Source: The Legend of Zelda Ocarina of Time It therefore makes more sense to use a render of Donkey Kong from when he was playable rather than from when he was a simple NPC. The second reason is most likely due to the fact that despite being the titular hero, Donkey Kong is only playable in the first Donkey Kong Country title (as Diddy Kong and Dixie Kong took his place in the sequels). The reason for this is most likely two-fold: much like with Mario, the DK Stage Congo Jungle is based on the same game as the render – Donkey Kong Country. Unlike Mario, however, Donkey Kong’s artwork is taken from the first game that this version of Donkey Kong appeared in. Just like the Mario render, it is pretty much a perfect match except for a touch-up to the fur in the Smash Bros. (like Mario’s model or Peach’s Castle) come from that game.ĭonkey Kong’s artwork is taken from the first Donkey Kong Country game on the SNES. This artwork was likely chosen as Super Mario 64 was the latest game in the main Mario series at this time and many of the Mario themed assets in Super Smash Bros. version, a common theme found in the CSS portraits. The colours are slightly lighter in the Super Smash Bros. Mario’s artwork is taken directly from Super Mario 64 and is essentially a perfect match. I am doing this because those characters have some really interesting changes. I have decided to split this into two parts, the characters that are exactly identical to their original artwork and then the characters that have some changes. 64 CSS (as well as the game’s intro as they share this artwork with the exception of the unlockables) and identify where the artwork came from originally. Today, I thought it would be fun to look at the artwork they used in the Smash Bros. Remember that this was the first smash game, so fans of these characters would only know them from their original source games. A more likely reason, however, is that this was done to make the characters more recognizable. While I can not verify a reason for this, one theory is that it was not a priority to make unique CSS icons for the fighters and so it simply never happened. for Nintendo 64 opted to use official artwork of the characters from their original series instead. However, despite having original cartoon-like artwork (which can be seen on the box art or in the manual), the character select screen for the original Super Smash Bros. Melee, the character icons on the CSS have always used new artwork created specifically for the game. title is always something that sparks excitement among fans, more so before the games release than after. The character selection screen of every Super Smash Bros. UPDATE: new proof has come to my attention that shows that both Pokemon artwork is actually from the Japan version of Pokemon Blue and not the TCG and Anime. The red artwork came first (being on the box) but a green one did exist before smash. UPDATE 2: It has been brought to my attention that there is in fact Yoshi’s Island artwork on the soundtrack that shows of green Yoshi in that pose.
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